Object Tracking with Texture and Edge Orientation Feature Fusion
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This text describes an object tracking program code based on the fusion of texture and edge orientation features. The code is developed using the Mean Shift framework, which employs kernel density estimation for probability density function-based tracking. To elaborate further, texture refers to the surface details and patterns of objects, typically extracted using methods like Local Binary Patterns (LBP) or Gabor filters, while edge orientation features capture the direction and shape characteristics of object boundaries, often computed through gradient-based operators like Sobel or Canny edge detection combined with orientation histograms. The fusion mechanism in this program code combines these two complementary feature sets, potentially using feature concatenation or weighted combination methods, to enhance tracking accuracy and efficiency. The Mean Shift framework, implemented through iterative mode-seeking algorithms, calculates the probability density gradient to locate target objects in consecutive frames. This approach typically involves histogram back-projection and gradient ascent optimization, making the tracking process more stable and precise by effectively handling appearance variations and occlusions.
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